<?xml version="1.0" encoding="utf-8"?>
<rss xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title>Make It Big In Games - Latest Comments in PushButton Engine Open Beta Launched</title><link>http://makeitbigingames.disqus.com/</link><description>Game development, design, and lifestyle with a few editorial comments to make it fun!</description><atom:link href="https://makeitbigingames.disqus.com/pushbutton_engine_open_beta_launched/latest.rss" rel="self"></atom:link><language>en</language><lastBuildDate>Wed, 06 May 2009 06:30:21 -0000</lastBuildDate><item><title>Re: PushButton Engine Open Beta Launched</title><link>http://makeitbigingames.com/2009/03/pushbutton-engine-open-beta-launched/#comment-9050672</link><description>&lt;p&gt;Flash game world has seen with bit packing, ghosting, and the ability to use Java, C++, or Flash based back end servers. Our test results show it performing better than anything we have seen in the Flash space (but, it is a big space, and we could have missed something). PBN will be released under an Indie and Commercial license that is compatible with the MIT license of the base engine. We have not yet decided on a price&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">alok</dc:creator><pubDate>Wed, 06 May 2009 06:30:21 -0000</pubDate></item><item><title>Re: PushButton Engine Open Beta Launched</title><link>http://makeitbigingames.com/2009/03/pushbutton-engine-open-beta-launched/#comment-8902692</link><description>&lt;p&gt;Hey Guys-&lt;br&gt;I'm not sure if this is the right place to ask, but you seem like reasonable humans so here goes. I'm gearing up to develop a downloadable Hidden Object casual game. I know Flash/AS3 well, but have been looking into Torque/Playground/etc. because it seems most of the popular Hidden Object games are done in C++. Other than the gfx accelerated particles systems that are always in these games, I can't seem to figure out why successful Hidden object game couldn't be done in Flash. Do you have any thoughts? Do the big portals not accept Flash developed downloadable games?&lt;/p&gt;&lt;p&gt;Thanks so much-&lt;br&gt;Forrest&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Forrest</dc:creator><pubDate>Fri, 01 May 2009 14:40:08 -0000</pubDate></item><item><title>Re: PushButton Engine Open Beta Launched</title><link>http://makeitbigingames.com/2009/03/pushbutton-engine-open-beta-launched/#comment-7821790</link><description>&lt;p&gt;Hey Ben, thanks for the link to forum, I am very much impressed!&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">kitesurf</dc:creator><pubDate>Sat, 04 Apr 2009 06:57:10 -0000</pubDate></item><item><title>Re: PushButton Engine Open Beta Launched</title><link>http://makeitbigingames.com/2009/03/pushbutton-engine-open-beta-launched/#comment-7801057</link><description>&lt;p&gt;Well, it's PushButton networking, not Torque networking. :) There are similarities but by no means are they the same!&lt;/p&gt;&lt;p&gt;I'm excited to hear you like it, you should get on the forums and post your experiences with it so we can make it even better! :)&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Ben Garney</dc:creator><pubDate>Fri, 03 Apr 2009 14:15:50 -0000</pubDate></item><item><title>Re: PushButton Engine Open Beta Launched</title><link>http://makeitbigingames.com/2009/03/pushbutton-engine-open-beta-launched/#comment-7800998</link><description>&lt;p&gt;I hope it delivers... Let us know what you think! (The forums &lt;a href="http://www.pushbuttonengine.com/forum" rel="nofollow noopener" target="_blank" title="www.pushbuttonengine.com/forum"&gt;www.pushbuttonengine.com/forum&lt;/a&gt; are best, since Jeff's blog isn't tech oriented.)&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Ben Garney</dc:creator><pubDate>Fri, 03 Apr 2009 14:13:09 -0000</pubDate></item><item><title>Re: PushButton Engine Open Beta Launched</title><link>http://makeitbigingames.com/2009/03/pushbutton-engine-open-beta-launched/#comment-7787126</link><description>&lt;p&gt;Hm, now this is really interesting. I took a look at your engine overview doc, and... &lt;br&gt;On one hand, this component-based architecture seems to be exactly what I had in mind when started to build my open-source C++ game engine -- the main difference being that you've actually done it, while I merely started (well, the curses of having a full-time job).&lt;br&gt;On the other hand, let me be honest with you guys. A few years ago I evaluated Torque, and I missed _exactly_ this kind of software design from it. I don't know how it is today, but at that time Torque was a horrible, monolithic mass of intertwined code, and a total pain in the ass to replace any parts of it (like integrating 3rd party physics middleware instead of the built-in stuff or whatever). A direct opposite of what you advertise here. &lt;br&gt;It's a bit strange now to see this from the same people.&lt;br&gt;Anyway, I'll check this out for sure (and will congratulate you once I see it's all true :) ).&lt;br&gt;&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">imre</dc:creator><pubDate>Fri, 03 Apr 2009 09:11:45 -0000</pubDate></item><item><title>Re: PushButton Engine Open Beta Launched</title><link>http://makeitbigingames.com/2009/03/pushbutton-engine-open-beta-launched/#comment-7773901</link><description>&lt;p&gt;I'm glad to finally get my hands on the Push Button Engine.  I think its going to be a great tool to create some really exciting, and fun flash games.  Especially with TNL networking.  I mean, seriously, that is just kick ass!&lt;/p&gt;&lt;p&gt;I have toyed around with PBE for a little while and can definitely see the great potential for this engine.  I'm hoping to create some really killer flash games for the arcade that I just launched on my website.  The free flash games floating around are great, but a lot of them seem to lack that touch that makes you want to come back and beat someone's highscore.  Not to mention the lack of multiplayer support.&lt;/p&gt;&lt;p&gt;With PBE, flash development will be streamlined, and the games will benefit greatly from this.  Anyone who is even remotely interested in PBE needs to check it out.  Seriously.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">culwelljase</dc:creator><pubDate>Fri, 03 Apr 2009 02:45:33 -0000</pubDate></item><item><title>Re: PushButton Engine Open Beta Launched</title><link>http://makeitbigingames.com/2009/03/pushbutton-engine-open-beta-launched/#comment-7745016</link><description>&lt;p&gt;You know, talk about timing. After a long hiatus, I'm back to being interested in gamedev, and I'm learning AS3/flex to make flash games. An AS3 engine coming out right now from the guys behing Torque is just GREAT news!&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Cindy Dalfovo</dc:creator><pubDate>Thu, 02 Apr 2009 11:52:00 -0000</pubDate></item><item><title>Re: PushButton Engine Open Beta Launched</title><link>http://makeitbigingames.com/2009/03/pushbutton-engine-open-beta-launched/#comment-7719536</link><description>&lt;p&gt;Hey congratulations on this!  The component shop seems like it'll really help developers generate some turn around cash while they polish up their games.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Jeremy Alessi</dc:creator><pubDate>Wed, 01 Apr 2009 13:13:42 -0000</pubDate></item><item><title>Re: PushButton Engine Open Beta Launched</title><link>http://makeitbigingames.com/2009/03/pushbutton-engine-open-beta-launched/#comment-7693002</link><description>&lt;p&gt;We're using Google Code - check out &lt;a href="http://pushbuttonengine.googlecode.com" rel="nofollow noopener" target="_blank" title="pushbuttonengine.googlecode.com"&gt;pushbuttonengine.googlecode...&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;For changes, we hope that most changes will fall into the form of components that get uploaded to the store. :)&lt;/p&gt;&lt;p&gt;But for core changes, yes, absolutely contributions are welcome. If you spot something that needs to be changed, post on our forums (&lt;a href="http://pushbuttonengine.com/forum/)" rel="nofollow noopener" target="_blank" title="http://pushbuttonengine.com/forum/)"&gt;http://pushbuttonengine.com...&lt;/a&gt; and we'll figure out the best way to review &amp;amp; get it into the codebase.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Ben Garney</dc:creator><pubDate>Tue, 31 Mar 2009 20:33:03 -0000</pubDate></item><item><title>Re: PushButton Engine Open Beta Launched</title><link>http://makeitbigingames.com/2009/03/pushbutton-engine-open-beta-launched/#comment-7691742</link><description>&lt;p&gt;We are going to accept contributions. The code is currently hosted on Google Code.  Ben will have to write more about how we are accepting changes, etc.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Jeff Tunnell</dc:creator><pubDate>Tue, 31 Mar 2009 19:32:43 -0000</pubDate></item><item><title>Re: PushButton Engine Open Beta Launched</title><link>http://makeitbigingames.com/2009/03/pushbutton-engine-open-beta-launched/#comment-7691080</link><description>&lt;p&gt;Hey, it's exciting to hear you finally published your library! Also, good choice on the license -- and very interesting to hear you're going to work with an open source business model. Out of curiosity do you plan to accept community contributions? If so is the code hosted anywhere? What's the procedure for accepting changes? etc etc If you haven't found a home for it yet I would suggest hosting it over at the fabulous GitHub -- free for open source projects. Looking forward to learning more!&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Alex Schearer</dc:creator><pubDate>Tue, 31 Mar 2009 19:02:45 -0000</pubDate></item></channel></rss>