DISQUS

Make It Big In Games: PushButton Engine Open Beta Launched

  • aschearer · 8 months ago
    Hey, it's exciting to hear you finally published your library! Also, good choice on the license -- and very interesting to hear you're going to work with an open source business model. Out of curiosity do you plan to accept community contributions? If so is the code hosted anywhere? What's the procedure for accepting changes? etc etc If you haven't found a home for it yet I would suggest hosting it over at the fabulous GitHub -- free for open source projects. Looking forward to learning more!
  • Jeff Tunnell · 8 months ago
    We are going to accept contributions. The code is currently hosted on Google Code. Ben will have to write more about how we are accepting changes, etc.
  • Ben Garney · 8 months ago
    We're using Google Code - check out pushbuttonengine.googlecode.com.

    For changes, we hope that most changes will fall into the form of components that get uploaded to the store. :)

    But for core changes, yes, absolutely contributions are welcome. If you spot something that needs to be changed, post on our forums (http://pushbuttonengine.com/forum/) and we'll figure out the best way to review & get it into the codebase.
  • Jeremy Alessi · 8 months ago
    Hey congratulations on this! The component shop seems like it'll really help developers generate some turn around cash while they polish up their games.
  • miwi · 8 months ago
    You know, talk about timing. After a long hiatus, I'm back to being interested in gamedev, and I'm learning AS3/flex to make flash games. An AS3 engine coming out right now from the guys behing Torque is just GREAT news!
  • culwelljase · 8 months ago
    I'm glad to finally get my hands on the Push Button Engine. I think its going to be a great tool to create some really exciting, and fun flash games. Especially with TNL networking. I mean, seriously, that is just kick ass!

    I have toyed around with PBE for a little while and can definitely see the great potential for this engine. I'm hoping to create some really killer flash games for the arcade that I just launched on my website. The free flash games floating around are great, but a lot of them seem to lack that touch that makes you want to come back and beat someone's highscore. Not to mention the lack of multiplayer support.

    With PBE, flash development will be streamlined, and the games will benefit greatly from this. Anyone who is even remotely interested in PBE needs to check it out. Seriously.
  • Ben Garney · 8 months ago
    Well, it's PushButton networking, not Torque networking. :) There are similarities but by no means are they the same!

    I'm excited to hear you like it, you should get on the forums and post your experiences with it so we can make it even better! :)
  • imre · 8 months ago
    Hm, now this is really interesting. I took a look at your engine overview doc, and...
    On one hand, this component-based architecture seems to be exactly what I had in mind when started to build my open-source C++ game engine -- the main difference being that you've actually done it, while I merely started (well, the curses of having a full-time job).
    On the other hand, let me be honest with you guys. A few years ago I evaluated Torque, and I missed _exactly_ this kind of software design from it. I don't know how it is today, but at that time Torque was a horrible, monolithic mass of intertwined code, and a total pain in the ass to replace any parts of it (like integrating 3rd party physics middleware instead of the built-in stuff or whatever). A direct opposite of what you advertise here.
    It's a bit strange now to see this from the same people.
    Anyway, I'll check this out for sure (and will congratulate you once I see it's all true :) ).
  • Ben Garney · 8 months ago
    I hope it delivers... Let us know what you think! (The forums www.pushbuttonengine.com/forum are best, since Jeff's blog isn't tech oriented.)
  • kitesurf · 8 months ago
    Hey Ben, thanks for the link to forum, I am very much impressed!
  • Forrest · 7 months ago
    Hey Guys-
    I'm not sure if this is the right place to ask, but you seem like reasonable humans so here goes. I'm gearing up to develop a downloadable Hidden Object casual game. I know Flash/AS3 well, but have been looking into Torque/Playground/etc. because it seems most of the popular Hidden Object games are done in C++. Other than the gfx accelerated particles systems that are always in these games, I can't seem to figure out why successful Hidden object game couldn't be done in Flash. Do you have any thoughts? Do the big portals not accept Flash developed downloadable games?

    Thanks so much-
    Forrest
  • alok · 7 months ago
    Flash game world has seen with bit packing, ghosting, and the ability to use Java, C++, or Flash based back end servers. Our test results show it performing better than anything we have seen in the Flash space (but, it is a big space, and we could have missed something). PBN will be released under an Indie and Commercial license that is compatible with the MIT license of the base engine. We have not yet decided on a price