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<rss version="2.0"><channel><title>Make It Big In Games - Latest Comments</title><link xmlns="http://www.w3.org/2005/Atom" rel="http://api.friendfeed.com/2008/03#sup" href="http://disqus.com/sup/all.sup#forumcomments-19337360" type="application/json"/><link>http://makeitbigingames.disqus.com/</link><description>Game development, design, and lifestyle with a few editorial comments to make it fun!</description><language>en</language><lastBuildDate>Sat, 27 Jun 2009 21:56:27 -0000</lastBuildDate><item><title>Re: Five Realistic Steps To Starting A Game Development Company</title><link>http://makeitbigingames.com/2006/06/five-realistic-steps-to-starting-a-game-development-company/#comment-11844200</link><description>Music can be a really good hobby more than playing xbox, I just love the way technology and music combines</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">classicalmusic</dc:creator><pubDate>Sat, 27 Jun 2009 21:56:27 -0000</pubDate></item><item><title>Re: The World Is Changing&amp;#8230; How Will You Fit In?</title><link>http://makeitbigingames.com/2009/05/the-world-is-changing-how-will-you-fit-in/#comment-11528269</link><description>Very interesting!  Added to favorites.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">culwelljase</dc:creator><pubDate>Sun, 21 Jun 2009 08:26:12 -0000</pubDate></item><item><title>Re: The World Is Changing&amp;#8230; How Will You Fit In?</title><link>http://makeitbigingames.com/2009/05/the-world-is-changing-how-will-you-fit-in/#comment-11044417</link><description>wow that gave me chills the whole way through</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">bobby</dc:creator><pubDate>Wed, 17 Jun 2009 10:58:24 -0000</pubDate></item><item><title>Re: The World Is Changing&amp;#8230; How Will You Fit In?</title><link>http://makeitbigingames.com/2009/05/the-world-is-changing-how-will-you-fit-in/#comment-11004011</link><description>Well, as the saying goes, evolve or die. "It is not necessary to change. Survival is not mandatory."--W. Edward Deming</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Todd</dc:creator><pubDate>Tue, 16 Jun 2009 14:51:51 -0000</pubDate></item><item><title>Re: The World Is Changing&amp;#8230; How Will You Fit In?</title><link>http://makeitbigingames.com/2009/05/the-world-is-changing-how-will-you-fit-in/#comment-10916541</link><description>Well what does it all mean????  I was waiting for THE answer :)</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Andy</dc:creator><pubDate>Mon, 15 Jun 2009 01:14:45 -0000</pubDate></item><item><title>Re: The World Is Changing&amp;#8230; How Will You Fit In?</title><link>http://makeitbigingames.com/2009/05/the-world-is-changing-how-will-you-fit-in/#comment-10804549</link><description>Interesting, thanks for posting.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">remove</dc:creator><pubDate>Fri, 12 Jun 2009 12:50:41 -0000</pubDate></item><item><title>Re: The World Is Changing&amp;#8230; How Will You Fit In?</title><link>http://makeitbigingames.com/2009/05/the-world-is-changing-how-will-you-fit-in/#comment-10554679</link><description>You'd be surprising how often it needs pointing out.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Ian Morrison</dc:creator><pubDate>Fri, 05 Jun 2009 21:44:47 -0000</pubDate></item><item><title>Re: The World Is Changing&amp;#8230; How Will You Fit In?</title><link>http://makeitbigingames.com/2009/05/the-world-is-changing-how-will-you-fit-in/#comment-10526751</link><description>Wow I have actually never seen this video before.  This video to some point is scary but at the same time this actually just empowered me!  I'm about to enter computer science in the fall (A BS in theory) and from what I have been hearing from programmers is that it the internet is kinda plateauing in a way but obviously these numbers speak other wise.  I have always loved computers and this gets me very excited!  This means that I will have some great odd's at succeeding with creating my own solo start-up in college!  (I'm a programmer by the way) and like I said these numbers make me very happy to see the number of new markets growing that have yet to be picked over by large corporations.  I need to stop writing this blog comment and start creating for these markets haha.  Thanks a lot for sharing this video.  Really brings more hope to my future plans and I hope to see more blog posts from you!  I actually first heard about you from a youtube video with you speaking at some game dev. conference and I remember learning a thing or two from you.  Glade I stumbledupon your blog!</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">CodeJustin</dc:creator><pubDate>Fri, 05 Jun 2009 13:31:43 -0000</pubDate></item><item><title>Re: The World Is Changing&amp;#8230; How Will You Fit In?</title><link>http://makeitbigingames.com/2009/05/the-world-is-changing-how-will-you-fit-in/#comment-10505769</link><description>Great stuff! Very inspiring video indeed! I'm afraid that soon computers will take over human operators and have the same human thinking by 2013.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">franzboard2</dc:creator><pubDate>Thu, 04 Jun 2009 22:42:52 -0000</pubDate></item><item><title>Re: The World Is Changing&amp;#8230; How Will You Fit In?</title><link>http://makeitbigingames.com/2009/05/the-world-is-changing-how-will-you-fit-in/#comment-10444825</link><description>Wow, there are some major-league junk statistics in there. "The 25% of India's population with the highest IQ's is greater than the total population of the US"? This just in also - 25% of 5 is greater than 1.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Soren Johnson</dc:creator><pubDate>Wed, 03 Jun 2009 15:25:18 -0000</pubDate></item><item><title>Re: The World Is Changing&amp;#8230; How Will You Fit In?</title><link>http://makeitbigingames.com/2009/05/the-world-is-changing-how-will-you-fit-in/#comment-10282652</link><description>Equal parts inspired, terrified, and boggled, all on several different levels.&lt;br&gt;&lt;br&gt;We're truly living in interesting times. Whether the chinese were on to something when they considered that a curse is soon to be seen. Fantastic opportunities for those with the wits and skills to take advantage of them, and also an indication of just how huge this world is becoming... and how fast it's growing. Exponential times, indeed...</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Ian Morrison</dc:creator><pubDate>Fri, 29 May 2009 21:54:55 -0000</pubDate></item><item><title>Re: Design Journals Rule</title><link>http://makeitbigingames.com/2007/09/design-journals-rule/#comment-10250907</link><description>Was a good read.  I'll be back for more.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">craigs2</dc:creator><pubDate>Fri, 29 May 2009 05:21:28 -0000</pubDate></item><item><title>Re: The World Is Changing&amp;#8230; How Will You Fit In?</title><link>http://makeitbigingames.com/2009/05/the-world-is-changing-how-will-you-fit-in/#comment-9974744</link><description>Very interesting. Kind of creepy, too.&lt;br&gt;&lt;br&gt;Is probably time to stop. All that technology, and still the worst moment of the human race in its entire history.&lt;br&gt;&lt;br&gt;And, 700.000 downloaded songs in 5 minutes? Even for the most hardcore copyright defender will agree that the current law is "out of order" by now.&lt;br&gt;&lt;br&gt;Time for deep changes in mind, rather than chips.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Novack</dc:creator><pubDate>Tue, 26 May 2009 19:27:24 -0000</pubDate></item><item><title>Re: The World Is Changing&amp;#8230; How Will You Fit In?</title><link>http://makeitbigingames.com/2009/05/the-world-is-changing-how-will-you-fit-in/#comment-9971668</link><description>Cool video!</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">timaste</dc:creator><pubDate>Tue, 26 May 2009 17:47:26 -0000</pubDate></item><item><title>Re: The World Is Changing&amp;#8230; How Will You Fit In?</title><link>http://makeitbigingames.com/2009/05/the-world-is-changing-how-will-you-fit-in/#comment-9961713</link><description>A great 5 minute version of "The Singularity is Near".  As much as I love computation it doesn't fill me with warm fuzzies thinking about what we're creating.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">JeremyAlessi</dc:creator><pubDate>Tue, 26 May 2009 14:42:11 -0000</pubDate></item><item><title>Re: The World Is Changing&amp;#8230; How Will You Fit In?</title><link>http://makeitbigingames.com/2009/05/the-world-is-changing-how-will-you-fit-in/#comment-9960406</link><description>Saw this video a while back. It's definitely inspiring, and not only because it means you can reach an audience quickly, but because it shows how quickly people can be reached in general. &lt;br&gt;&lt;br&gt;Positive change - environmentally, politically, etc - can be made so quickly these days, all we need are those reached to be willing.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Dylan Romero</dc:creator><pubDate>Tue, 26 May 2009 14:05:45 -0000</pubDate></item><item><title>Re: The World Is Changing&amp;#8230; How Will You Fit In?</title><link>http://makeitbigingames.com/2009/05/the-world-is-changing-how-will-you-fit-in/#comment-9959702</link><description>Nice video. The world is a big busy scary place. Time to make something cool.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">bengarney</dc:creator><pubDate>Tue, 26 May 2009 13:46:00 -0000</pubDate></item><item><title>Re: The World Is Changing&amp;#8230; How Will You Fit In?</title><link>http://makeitbigingames.com/2009/05/the-world-is-changing-how-will-you-fit-in/#comment-9958931</link><description>Awesome.  Loved it.  Thanks for posting.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Msuarez</dc:creator><pubDate>Tue, 26 May 2009 13:27:53 -0000</pubDate></item><item><title>Re: Game Pricing, Look Out Below</title><link>http://makeitbigingames.com/2009/02/game-pricing-look-out-below/#comment-9817405</link><description>Nice post Jeff.&lt;br&gt;&lt;br&gt;You are bit off-the-mark here though. We will be heading towards a pricing point where we actually PAY users to play the game... :)&lt;br&gt;&lt;br&gt;&amp;gt; "When we first started the GarageGames Game download store, I advocated for, and won, a $14.95 price point."&lt;br&gt;Gotta tease a bit, but did you actually test that price point - or was it won over by argumenting? ;)</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">nintendowiigames</dc:creator><pubDate>Fri, 22 May 2009 22:36:02 -0000</pubDate></item><item><title>Re: Hey Whiners, the iPhone Market Owes you Nothing</title><link>http://makeitbigingames.com/2009/03/it-is-not-too-easy-to-make-iphone-games/#comment-9787842</link><description>There still is a lot more money to be made. That is the truth on the iPhone and in business in general. The main traits remain the same - you need to have something that stands out in the noise... unless you are an early mover. Its important you just don't make another tetris clone or bejeweled clone with a "great unique twist". Wont work. We conduct online mobile and iphone development courses (EDUmobile.ORG) and once the course is complete we encourage our students to innovate. Look at the interface that the iPhone gives you and innovate. Don't just copy. Do something different... spend time in coming up with your "first" commercial idea. Dont just thrash it out in 60 minutes and start coding. Take time. Lots of time - atleast 2 weeks - to come up with an idea. See whats on the appstore... and DONT copy it. Anyways, we also offer a co-publishing deal, so anyone interested, get in touch.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">vishy</dc:creator><pubDate>Fri, 22 May 2009 07:35:12 -0000</pubDate></item><item><title>Re: Hard To Believe: Three Years Of Blogging</title><link>http://makeitbigingames.com/2009/01/hard-to-believe-three-years-of-blogging/#comment-9359733</link><description>wow 3 years. It is pretty long time.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">myblogisgreat</dc:creator><pubDate>Fri, 15 May 2009 09:01:42 -0000</pubDate></item><item><title>Re: PushButton Engine Open Beta Launched</title><link>http://makeitbigingames.com/2009/03/pushbutton-engine-open-beta-launched/#comment-9050672</link><description>Flash game world has seen with bit packing, ghosting, and the ability to use Java, C++, or Flash based back end servers. Our test results show it performing better than anything we have seen in the Flash space (but, it is a big space, and we could have missed something). PBN will be released under an Indie and Commercial license that is compatible with the MIT license of the base engine. We have not yet decided on a price</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">alok</dc:creator><pubDate>Wed, 06 May 2009 06:30:21 -0000</pubDate></item><item><title>Re: About</title><link>http://makeitbigingames.com/about/#comment-8969201</link><description>Roughly fifteen years ago, when I was in first grade, you were involved in putting out a game with Sierra called Turbo Science.  I don't know how much you personally worked on that particular project, but looking back, I think that game may have had a profound effect on my scientific development.&lt;br&gt;&lt;br&gt;I tracked down an old copy of that game today, and, in playing it, I realize how challenging so many of the questions actually are.  I am a successful college student today, but nothing around today would have put my little first-grade mind into its zone of proximal development like it did when that game came out.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Sean</dc:creator><pubDate>Sun, 03 May 2009 23:55:37 -0000</pubDate></item><item><title>Re: PushButton Engine Open Beta Launched</title><link>http://makeitbigingames.com/2009/03/pushbutton-engine-open-beta-launched/#comment-8902692</link><description>Hey Guys-&lt;br&gt;I'm not sure if this is the right place to ask, but you seem like reasonable humans so here goes. I'm gearing up to develop a downloadable Hidden Object casual game. I know Flash/AS3 well, but have been looking into Torque/Playground/etc. because it seems most of the popular Hidden Object games are done in C++. Other than the gfx accelerated particles systems that are always in these games, I can't seem to figure out why successful Hidden object game couldn't be done in Flash. Do you have any thoughts? Do the big portals not accept Flash developed downloadable games?&lt;br&gt;&lt;br&gt;Thanks so much-&lt;br&gt;Forrest</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Forrest</dc:creator><pubDate>Fri, 01 May 2009 14:40:08 -0000</pubDate></item><item><title>Re: Five Realistic Steps To Starting A Game Development Company</title><link>http://makeitbigingames.com/2006/06/five-realistic-steps-to-starting-a-game-development-company/#comment-8726410</link><description>If you're just a gamer, this is a longshot. You have to be an artist, you have to have passion. &lt;br&gt;&lt;br&gt;I sit behind my computer for hours playing with 3DS Max cause I actually enjoy it. I feel some sort of accomplishment by creating something that's really special and that I love. &lt;br&gt;&lt;br&gt;If you don't have the passion or truly love this job like a geek, then you will struggle and find out you really hate it. Believe me with all the programs, engines etc.. it feels like an infinite amount of stuff to study.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Kenan</dc:creator><pubDate>Mon, 27 Apr 2009 09:33:44 -0000</pubDate></item></channel></rss>